AI Insights · Timothy · April 2024
Top 5 Third Person Games on iOS in Angola for Q1 2024
Explore the performance of the top 5 third person games on iOS in Angola for the first quarter of 2024, including insights on downloads, revenue, and active users.
During the first quarter of 2024, the top 5 third person games on iOS in Angola demonstrated varied performance metrics in terms of downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into the trends observed for each game.
Subway Surfers from Sybo Games ApS saw consistent weekly revenue ranging from $29 to $55, peaking in mid-February with $55. Weekly downloads fluctuated between 1.4K and 1.9K, with the highest downloads occurring in the last week of February at 1.9K. Active users remained robust, starting at 33.2K in early January and ending the quarter at 35.2K.
Free Fire: 7th Anniversary by Garena International I Private Limited experienced a significant spike in revenue in the first week of January at $666, followed by a more stable range of $70 to $293. Downloads were relatively stable, averaging around 600 per week. Active users showed a gradual increase from 5.2K to 5.7K throughout the quarter.
Temple Run 2 from Imangi Studios, LLC maintained modest weekly revenue between $8 and $12. Downloads saw a slight dip towards the end of the quarter, ranging from 280 to 386. Active users fluctuated marginally, starting at 3.4K in January and ending at 3.5K in March.
Temple Run, also by Imangi Studios, LLC, showed steady weekly revenue of around $4 to $6. Downloads varied between 245 and 367 per week, with a noticeable drop in mid-January. Active users remained relatively stable, starting at 2K and ending at 2.1K by the end of March.
Miraculous Ladybug & Cat Noir by Crazy Labs exhibited weekly revenue ranging from $5 to $12, with the highest revenue recorded in mid-February. Downloads showed a declining trend, starting at 396 in early January and dropping to 192 in early February before stabilizing around 200. Active users saw a decrease from 2K to 1.5K over the quarter.
These insights highlight the varying popularity and monetization success of third person games in Angola. For more detailed analytics and trends, visit Sensor Tower.